I'd initially thought the weather event to be unavoidable. Upon reaching my destination, a short cutscene revealed the onset of the sandstorm he was talking about. I’d taken my time sneaking my way through the facility, carefully knocking the enemies I encountered unconscious in order to remain undetected. 'Did you avoid the sandstorm?' producer Olivier Proulx from developer Eidos Montreal later asked. I completed my mission with resounding success, saving the life of a fellow agent while preserving his cover. I endeavored to be the perfect ghost, and the game allowed me to make that choice. During my recent hands-on experience with Deus Ex: Mankind Divided, I chose to play things by the stealth book: non-lethal takedowns, staying silent and out of sight, and hacking my way past electronic gates.