Heavy Gear II, for example, required alterations to: As long as a Linux port is an afterthought to a developer, we can't possibly ship on time.Ģ) These ports can be very hard. I don't know if there's much we can do about this.
> getting games way way past their release.ġ) Most Windows developers aren't interested in the overhead of co-development. Of course, it's a little less cool that we're